Milo BRAND + INTERFACE SYSTEM V1.0
17Example product screens

Screens

21 SURFACES · LIVE HTMLFRAMES LOAD LAZILYCAPTURES: screenshots/

Each screen is real markup from the component library, embedded here as it would be built. Operational screens prioritise function; imagery appears where it earns its place and nowhere else.

Primary surfaces17.01

Today — light

What matters now. One statement, the running task, what needs you, the composer. Nature appears once, at the top, and only here.

screens/today-light.htmlOpen ↗

Today — dark

Same surface on carbon. Imagery re-maps to Nous; Vermilion lifts.

screens/today-dark.htmlOpen ↗

Milo conversation — light

Persistent conversation and delegation. Artifacts emerge from turns; context line shows project and executor.

screens/milo-light.htmlOpen ↗

Milo conversation — dark

Dark set. Milo's turns keep the ◉ in Vermilion.

screens/milo-dark.htmlOpen ↗

Goals

Long-term outcomes in serif. Projects hang beneath each goal; nothing else.

screens/goals.htmlOpen ↗

Projects

Bodies of work advancing goals. Rows with progress bars; one running state per row.

screens/projects.htmlOpen ↗

Project detail

ProjectHeader, task rows, the artifacts the project produced. One primary action: New task.

screens/project-detail.htmlOpen ↗

Tasks

Concrete things to accomplish, tabbed Open / Running / Done. Rows summarise; disclosure reveals the run.

screens/tasks.htmlOpen ↗

Task detail

The expanded level: Task → Run → Step → Executor → Artifact. Pause is on the run it pauses.

screens/task-detail.htmlOpen ↗

Work / artifact

The actual artifact environment. ArtifactHeader with provenance; the file opens in a real application.

screens/work-artifact.htmlOpen ↗

Activity

What Milo is doing and has done, by time. Vermilion rows are Milo's; Moss rows are Offline's.

screens/activity.htmlOpen ↗
Secondary surfaces17.02

Resource ledger / Costs

Metrics, quotas and cost by lane. Local is $0 and says so with ⌁.

screens/costs.htmlOpen ↗

Fleet

Machines in Moss. Where Milo is running, Vermilion enters the Moss field.

screens/fleet.htmlOpen ↗

Connections

Services and accounts with connected / not-signed-in states. Function first.

screens/connections.htmlOpen ↗

Settings

Fields and switches on rules. Few settings, because Milo decides what it can.

screens/settings.htmlOpen ↗
Transient controls17.03

Voice states

The five states of the pill over a live surface.

screens/voice-states.htmlOpen ↗

Quick Entry

Invoke, type, submit, disappear.

screens/quick-entry.htmlOpen ↗

Permission request

Level 3 ask with a scrim; level 4 for spend and destruction.

screens/permission.htmlOpen ↗
Galleries and engine17.04

Art gallery

Original beside Milo interpretation; artist, title, institution and rights on every work.

screens/art-gallery.htmlOpen ↗

Nature gallery

Original, National Park, Nous, Archive, Field Study.

screens/nature-gallery.htmlOpen ↗

Image engine

The advanced playground, where technical flexibility belongs.

screens/image-engine.htmlOpen ↗